In this episode, we:
1) Catch up with listener questions
2) Talk about Wilson’s SCG Philly experience and the Eldrazi metagame
3) Discuss the DeMentor deck and lessons learned from testing
4) Unveil our newest creation: ShardStill. Decklist below:
4 Deathrite Shaman
4 Baleful Strix
4 Shardless Agent
2 Vendilion Clique
4 Abrupt Decay
4 Force of Will
2 Umezawa’s Jitte
4 Mishra’s Factory
2 Creeping Tar Pit
3 Underground Sea
3 Tropical Island
4 Verdant Catacombs
4 Polluted Delta
1 Misty Rainforest
4 Meddling Mage
3 Leyline of the Void
2 Murderous Cut
2 Toxic Deluge
Podcast: Play in new window | Download
5 thoughts on “Episode 017 — I, for One, Welcome Our Eldrazi Overlords! Plus a New Brew: ShardStill”
You talk about some changes in the dementor list. Can you pls post them? Im trying out the deck at the moment.
Hi Alexander, here is our current list:
I am fine with people like you trying hard to put togehter their “own” deck to feel special and have their casual fun. But please do not state thas this is as good as the visions shardless deck. I put it together for 10 Matches on cockatrice and it is just weakier overall. The statements you make on your stream are somewhat inintangible to me. Shardless is a tap-out style control deck. When you look at your list you see an astonishing number of 12 instant and 2 Clieques. And since we can assume Decay cant be played because the boeard is clear and BS repaces itself you can only Force the opps Cantrip at EOT (nice!) So when any player who has played against standstill at least one time in their life cracks it at your EOT step with you having 6 or 7 cards, then you will be in the position to discard all the CA you created… Nice tech guys. Standstill can also not be played when behind on board whereas AV can be. You can manage the boead for 4 turns and then pull ahand with the 3 cards. Since BUG is slow for legacy you are behind in the fist 2-4 turns often and can’t play standstill then. Another reason why cascading into Visions is better, because you can play your shardless when behind without fear of cascading into Standstill.
I would doubt this deck is better agaisnt miracles, game one seems worse becaus strix and jitte are pretty bad. In the normal Version you have JAce, Lilli, Hymn, Pulse, Sylvan Library, all all-stars agaisnt Miracles. The SB is not good at all against miracles, they have a instant win in Blood moon (normal shardless has basics to play around that).
Delver is worse because of the mana base (just a mess) and the lack of good removal G1 (only 4 Decay for their 14 threats instead of addiontal Pulse, Lili). My versions of Shardless plays 3 Strix itself so your 4 Stix are no argument here. The lack of Planeswalker is bad for grindy fair matchups. Overall this deck is worse at creating CA then Visions Shardless and thus worse in fair MU,
worse against combo (G1 scoop)
worse agaisnt all Wasteland decks,
worse against all decks that wasteland is needed (12-Post, Lands).
Hey man, you sound really angry for some reason… I’m sorry that this deck has affected you in such a significant way.
I started typing some responses to your points that I disagree with, but then I decided that you seem so emotionally invested in this deck being bad that I do not think it would be an effective conversation. If you are genuinely interested in having a meaningful discussion about the deck you can PM me on The Source – username is Patrunkenphat7. The one thing I will comment on is that we do not brew for the sake of brewing. We like doing new things, but we also like winning. Playing a deck that is new and different can give you a competitive edge in Legacy if the deck is good enough, so that is a big incentive for us to keep trying to find new decks. Also just think about it… Someone out there brewed every competitive deck you play in the format! It had to have come from somewhere.
I agree with Wilson here, great points. Excited for the next cast, episode 017 was awesome!